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- shader()
- {
- cull("cw")
- sortweight("preblended")
- pass()
- {
- tmu()
- {
- texture()
- {
- usermap(0)
- addressfunc("clamp", "clamp", "clamp")
- }
-
- texgen("projected")
- ColorOp("arg1", "texture", "current", "current")
- AlphaOp("arg1", "tfactor", "current", "current")
- }
- Tfactor(1, 1, 1, 0.4)
-
- blendfunc("src_alpha", "inv_src_alpha")
- depthfunc("lequal", 0)
- }
- }
-
-
-
-